Bump-In and Bump-Out: A Checklist for School and Community Productions | EasyStagecraft

Published September 23, 2026 · EasyStagecraft

Bump-In and Bump-Out: A Checklist for School and Community Productions

A bump-in bump-out checklist is a sequenced list of tasks — from first crew call to final lock-up — that keeps your production team working in the right order without doubling up, creating hazards, or leaving a hire truck waiting at midnight. Used properly, it replaces the frantic group-chat messages and the "who was supposed to return the fog machine?" conversation. Below is a practical running order for school and community productions, including the steps most crews skip until something goes wrong.

Before Anyone Steps on Stage: Pre-Bump Preparation

The bump-in starts before your crew arrives. If you haven't done this groundwork, the first two hours of your call will evaporate in confusion.

Bump-In Order of Operations

1. Mark Out (Allow 30–60 min)

Before anything is carried in, tape the stage. Use a chalk line or spike tape to mark the setting line, centre line, legs, and any major set positions. This is the reference grid everything else follows. If your orchestra is sharing the floor, mark their footprint now — see our guide on how to lay out a 70-player orchestra for spacing that actually works in practice.

2. Rig (Allow 2–4 hours depending on rig size)

Fly your lighting bars and hang fixtures before anything is on the deck. Working at height over a clear stage is safer and faster. In Australia, any work on a ladder or elevated work platform in a venue requires a Safe Work Method Statement. If you're using a school or council fly tower, make sure your SWMS for theatre rigging is in place and signed by workers before they go up.

3. Focus (Allow 1–3 hours)

Focus every lantern to its plotted position before you bring set pieces in. You cannot focus accurately around a constructed set, and you cannot focus safely with students wandering underneath. One crew member calls focus from the stage; one operator drives the board. Keep everyone else off the deck. If you're working from a lighting plot for the first time, our article on how to read a lighting plot covers the symbols and conventions your operator needs to know.

4. Sound Check and Line Check (Allow 1–2 hours)

Run every input in your patch — every mic channel, every playback source, every monitor send. Check gain structure, not just volume. Label all DI boxes and mic stands before they leave the stage manager's table. If a channel is dead, you want to find out now, not during the dress run.

5. Set Build and Fly-In (Allow 2–6 hours)

Now the deck is clear of lighting and audio crew, bring in flats, platforms, stairs and scenic elements. Follow your ground plan strictly. If a flat ends up 200 mm off its mark, every sightline decision your director made is wrong. Brace and weight every freestanding piece — a flat that feels solid to an adult can be knocked by a 10-year-old at running pace.

6. Props Table (Allow 30–45 min)

Set the props table in the wings before the first rehearsal. Every prop has a labelled home. Actors are briefed on the rule: props go back to their position immediately after use, not left on the lip of the stage. A props and costume inventory used consistently through bump-in will save you enormous grief at bump-out.

7. Safety Walk

This is non-negotiable. Before any cast or non-crew person enters the performance space, the stage manager and one other responsible person walk every area: stage, wings, fly floor, orchestra pit, front-of-house. Check cable routes are taped, no tools left on the deck, escape route signage is visible, and all safety chains and clamps are secure. Log it and sign it.


Bump-In and Bump-Out Master Checklist

Phase Task Owner Done
Pre-bumpVenue access confirmed in writingProduction manager
Pre-bumpRisk assessment signed offHOD / PM
Pre-bumpCrew call sheets distributedStage manager
Pre-bumpHire delivery confirmed with windowPM
Bump-inStage marked out (spike tape / chalk line)SM
Bump-inSWMS signed before rigging beginsLighting crew lead
Bump-inLighting rig hung and cabledLX crew
Bump-inAll lanterns focusedLX op / SM
Bump-inFull line check — every audio inputSound op
Bump-inSet built and braced to ground planSet crew
Bump-inAll cables taped to deck / routed safelySM / LX
Bump-inProps table set and inventoriedProps master / SM
Bump-inSafety walk completed and loggedSM + second person
Bump-outProps counted back to inventoryProps master
Bump-outCostume pieces returned and checked offCostume coordinator
Bump-outSet struck and flats stored or loadedSet crew
Bump-outAll tape removed from deck and wallsGeneral crew
Bump-outLighting rig de-rigged; lamps checkedLX crew
Bump-outAudio gear coiled, labelled, casedSound op
Bump-outHire gear checked against packing listPM
Bump-outLost property collected and labelledSM
Bump-outRubbish removed — all bins emptiedGeneral crew
Bump-outAll keys returned to venue contactPM / SM
Bump-outVenue walk-through with venue repPM
Bump-outDressing rooms cleared and cleanedSM
Bump-outSpace locked off and alarm setVenue rep / PM

Bump-Out: The Reverse Order (and the Things Always Forgotten)

Bump-out runs roughly in reverse — props and costumes first, then set, then audio, then lighting — but the forgotten items are almost always administrative, not physical.

Hire Returns

Every piece of hired gear needs to be checked against its original packing list before it leaves the building. Missing a single cable or stand incurs a replacement charge that can exceed the entire hire cost. Photograph the gear before it goes on the truck.

Lost Property

Designate a single box in a fixed location during bump-out. Every item that isn't clearly owned goes in it. Announce its location before the final crew depart. At school productions especially, someone's parent will be calling Monday morning about a jumper.

Keys and Security Codes

Make a list of every key borrowed and every code shared at the start of bump-in. Collect and tick them off individually during bump-out. A venue that discovers a key is missing will charge a full lock replacement — typically $300–$800 per core in a commercial venue.

Rubbish and Tape Residue

Spike tape left on a sprung timber floor can pull up the finish. Cable tape on painted flats destroys the surface. Budget 30–45 minutes for a proper tape and rubbish sweep, separate from the pack-up.

Venue Walk-Through

Walk every room — dressing rooms, green room, loading dock, fly floor — with a venue representative before you hand back keys. Any pre-existing damage you didn't document at bump-in is now yours to pay for.

Scheduling Your Crew Calls Realistically

The single biggest mistake in school productions is under-calling crew time. A two-hour bump-in call for a show that needs four hours of rigging alone will cost you a dress rehearsal. Build your schedule from tasks backwards, not from the time you wish it would take. If you're coordinating a complex schedule across departments, EasyStageManager's production calendar lets you map crew calls, room bookings and hire windows in one place so nothing collides.

For a fuller framework on how the bump-in timeline sits within your overall production schedule, the production schedule template for a school play lays out weeks-out milestones that feed directly into your bump-in planning.

The checklist above won't cover every production — a three-hander in a drama room needs far less than a 120-student musical on a flown rig. Scale it to your show, assign every task to a named person, and print it. The crew member who "was pretty sure someone else was doing that" disappears when every line has a name beside it.

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